Sunday, October 26, 2008

Thoughts on Agricola

As reported earlier, I received the gift of this game a few months ago. I've played a few 2 person games against Jill, a 3 person affair that included our friend Josh, and 3 solo ventures. Yes, the game comes with a solo variant. I make sure to keep the blinds down.

Agricola is Latin for farmer, so the game is about managing a farm. The image below shows your farm mat, which includes a two-room wooden house, a few plowed fields, and some fenced pastures, one of which contains sheep.



Shown below is the setup for a solo game



On each turn, you can take as many actions as you have family members. You start with a husband and wife, and you use their tokens to claim actions on the action board. No one else may claim the same action on a turn. If you build another room on your home, you can have a kid, which is obviously a great plan if you want to get more done on your farm. At the end of the game, your farm is scored for its completeness (all spaces used), upgrades (bonus points for family members and for upgrading your Wood house to Clay and then to Stone) and variety (good representation of the various crops and animals).

At several points in the game there is a harvest. At this point, you must be able to feed your family 2 Food per family member. Failure to do this is bad. You can get Food directly off the Action board, or you can build improvements to make Food more easily. The Fireplace allows you to cook meat, so you can convert your animals to Food. The more baroque method is to bake bread. This is how you do this, in terms of the number of actions you must take to accomplish it: 1) Take Grain, 2)Take Clay, 3) Take Stone, 4) Major Improvement (build an Oven), 5)Bake Bread. This is tough to get off the ground in the early going, but you do get to convert one Grain to 5 Food by baking Bread. If you also 1)Take (another) Grain, 2)Plow a Field and 3)Sow, then you can collect Grain for the next three Harvests, which will allow you to Bake Bread at any point during your turn. Got it? Much easier to slaughter the sheep and go to the fishing hole (ain't that always the way?).

There are many more wrinkles to the game, but I think that the above gives you the basic flavor. The thing that makes this game different from many of the other resource management/economic development games is the cards. Everyone gets 7 Occupation cards and 7 Minor Development cards at the start of the game. You have to use an action to play a card (plus many of them have resource costs as well). Cards can combine in obvious or subtle ways to provide you with a unique path to victory. In addition, there are 4 decks of cards that come with the game, one of which consists of very helpful, obvious-use cards, and two of which are relatively more interdependent upon other cards to be valuable.

There's a lot of game here, in terms of replay value and material components. It's way less complicated than it looks. A 3 player game shouldn't take more than 60-90 minutes, and there's plenty to think about when it's not your turn. The game moves along nicely, and every game is quite different.

A critical upgrade of Agricola, if you have it in your collection, is an organizer. The one shown here costs $3.49 at Home Depot, and saves roughly 20 minutes of setup and breakdown, not to mention table space.


My final analysis? A pretty good game that is a cut above most. Jill is definitely a fan. I give it a rating of 8 (out of 10), and it could well go up after more plays. Thanks again to Mustafa, Kathy, Jon, and Em!

9 comments:

  1. Yay! Glad you enjoyed it and played it already.

    (OTOH, that was way too bright for me.)

    I hate ya, ya bastard, for getting such a great game an' even managing to play it so many times. You know how many times I have been able to get a game going this fall? Do ya? I'll tell ya. The big fat 0. That's right - nada, nil, zilch, neechevo, niente.
    That's why I hate your snobby review, your bragging about how many times you have played and even your solo games and everything else!

    (Feel better now. Gotta go study antitrust.)

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  2. For one of my solo games, I pretended I was you.

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  3. Glad you enjoy the game!

    I see Mustafa misses no opportunity to gripe about fall scheduling conflicts and illness interfering with gaming. I shudder to think how the solo game went when you pretended to be him :).

    An interesting point to note (mostly because I was guilty initially) as the name is Latin, there's a high likelihood it's meant to be pronounced uh-GRICK-ah-lah, rather than the more Anglophone "AGRI-cola."

    /pedantry mode off.

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  4. I was guilty, initially, as well. Know what else? I hate the name of this game so much. SO MUCH. I feel stupid saying a-GRICK-ola. Henceforth, it will be referred to as the Farmytown Farmers Farming Game.

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  5. a-GRICK-ola sounded very awkward to my (internal?) ears at first as well, but it's grown on me.

    Maybe you're nervous that you sound pretentious, the way many people refuse to say the name of the company LaCie (they make computer peripherals)... no one knows if it's Lacy, lah-SEE, or La-SEE-ay. In order of pretension.

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  6. Ah, but I absolutely love to sound pretentious. It's one of my major things.

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  7. http://images.despair.com/products/demotivators/pretension.jpg

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  8. I know.



    (you see what I did there?)

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