Saturday, February 27, 2010

I play games!

I played a few new games the other night that turned out to be quite a lot of fun. The first, Thunderstone, is the first big, er, homage to the deck-building mechanic in Dominion. For the uninitiated, you have three virtual stacks of cards in front of you: 1) a personal deck of cards from which you deal 2) your hand, and 3) your personal discard pile. You can use cards in your hand to buy more cards (meaning you use the cash value on the cards to claim a card in the display…you don’t actually spend the cards—they go into your personal discard pile, along with the card you just bought). Thus, your deck grows in size as you seed it with cards that help you achieve victory points. The cards that give you victory points don’t really help you until the end of the game, and so they water down your deck if you accumulate too many too soon. The play in Thunderstone is similar to Dominion, with small exceptions, but it still manages to be its own game.

Unlike Dominion (and Dominion: Intrigue…I have yet to play Seaside), you have three options on your turn. You could visit the Village, which allows you to buy a new card according to the treasure value in your hand, which is really your only option in Dominion. Secondly, you could Rest, which enables you to trash any number of cards from your hand (these are taken out of play for the rest of the game…handy for getting rid of negative cards like Diseases). The third option, and primary source of VPs in Thunderstone is the Dungeon. Here you are trying to defeat one of three revealed monsters using the attack capabilities of all of your heroes, militias, and their weapons and spells. Buried in the bottom 5th of the monster deck is the Thunderstone card, which signals the end of the game.

I like that the VP cards (monsters) are variable (in VPs offered, XP offered, and battle modifiers), and that you can’t just employ a simple strategy like streamlining to have a money-rich hand to do well. You have to have a good mix of heroes, spells, and weapons to be successful in battle. Another cool feature is leveling up your heroes, which can be done in the Village. If you’ve accumulated enough XPs, you can cash them in to convert your Squire to a Knight, and then to a Lord, which can have profound effects on your ability to fight, as well as offering another reason to go to the Village. Another seeming piece of chrome that ends up working quite well is the requirement for a light source in the Dungeon. The deeper you go in the Dungeon, the more light (torches, flaming swords, etc) that you need to avoid incurring a nasty disadvantage in battle. Just one more thing to juggle as you seed your hand with items.

As I said, the system works quite well. The only real niggle I have with the game (aside from the packaging) is that there is no unseen hazard in going dungeoneering. What I mean is that you would never go into the Dungeon unless you had a good enough hand to beat one of the monsters, all of whom have completely revealed stats. There are some monster cards will tell you that you will lose a fighter in a battle with that creature, but such creatures can be defeated with, say, wizards and militia, negating that threat. I would prefer some amount of chance in these battles, despite the certainty that the game would be that much longer.

Desire to own: moderate *** Desire to play again: very high *** Overall: 8/10

After Thunderstone, we played Campaign Manager ’08, which is as fun as it sounds. I played the Obama side against Josh’s McCain. It was quite a blast to play up the quotes and throw around phrases like “Politics as usual”, with mock pathos. It was a little eerie when Josh rasped “I already know how to do that,” with that classic McCain, "I'm not an angry guy--listen to my quiet, pleading voice," voice.. All of the components were top-notch, game depth and game length were completely appropriate, and many laughs were had.

Desire to own: unclear...high, I think *** Desire to play again: high *** Overall: 8/10

Sunday, February 14, 2010

The Mystery 5-Pack, Part 2

OK, I'll try to wrap this up quickly.

I'm not expecting much.

First up, by virtue of its likelihood to be as bland as I remember, is...

Alaskan White (ABV ?%)
It pours a cloudy, pale gold, gives off hints of a very faint spiciness, and exhibits light carbonation and a slight head. The first sip revealed more flavor than I was expecting. The light malt is balanced nicely by a judicious use of spices. There is, of course, no hop character to speak of. It's not overly sweet, and is quite refreshing. The problem that I have with most of these Alaskan and New Belgium beers (OK, add Red Hook and many other Macro-microbrews) is that they end up watering down everything to a point where the aftertaste is a sharp tang, likely brought on by the carbonation. A beer that has sufficient mass of ingredients (hops and sugar) can overcome this because those components contribute noticeably to the aftertaste as well as to the main flavor. So this White, while tasty, has that tangy aftertaste that compels one to take another sip, if only to cleanse their mouth of the metallic burn. Which doesn't exactly make me excited to settle into a night of drinking such a beer. Verdict: Who am I kidding? For around $6 per 6 pack, I'd totally buy this on the way to a party.

Finally...

Scuttlebutt Gale Force IPA
Poured caramel-colored, rather heavy-bodied and with minimal head. The predominant aroma is floral hops. Hmmm. Definitely a Pacific Northwest IPA. Just the hops, please. Not nearly enough sweetness to balance the onslaught of hops (ABV 5.25%). It's not terrible, but it's a one-note affair. Verdict: Exactly what I was expecting. I could be tempted to drink another, but my options would have to be rather dire.

Thanks for playing along. I'll have to include some nice beers in the future.

Saturday, February 13, 2010

The Mystery 5-pack (Pt 1)

We picked up this intriguing little item on our trip to the grocery store today:

From Blogger Pictures


Intriguing in that I don't know what's in the bag, specifically. The bag is opaque, and stapled shut, and is labeled clearly with the word "Mystery". But there are clues. Clue #1: the $5.99 price tag. Clue #2: the motivation of a store to package a variety of beers in this way is most likely to get rid of slow-selling beers. The combination of the two clues leads to the conclusion that the bag contains slow-selling, modestly priced beers. In short, a gamble. Of course, I took one look at the bag and thought, "Mystery six-pack plus long weekend equals blog post!" and quickly snatched it up.

Here's the contents:

From Blogger Pictures



As would be predicted, IPAs account for half of the beers. I've had the Alaskan White before, and I'm not much impressed with that company anyway. The Caldera is interesting due to the packaging. Two of the IPAs are duplicates, from the Terminal Gravity Brewery in Portland OR, making it a Mystery 5-pack. The most intriguing of the offerings, by far, is the Stone Levitation Ale, so that's where I'll begin.

I've had the Stone IPA and didn't like it, but I've not tried any of their other offerings. The label on the bottle is enough of a pain to read (very tiny, approximately 2 point font, stamped in grey paint right onto the amber bottle) that I just skimmed it looking for some clue of what to expect. It was, unfortunately, about 400 words of blather that basically informs you that this beer is made of the ingredients that beer is made of, and it has wonderful flavor. Can't understand why it's a slow-seller.

Let's pop the cap and check it out...
Stone Levitation
It pours a burnt caramel with very little head. Not a lot of hop character evident from the pour, except for a slight juniper note. Aroma is mildly malty. Huh. It took three good sips before I could begin to define the flavor. For such a dark beer, it's surprisingly light ("Levitation"?). There's a foamy lightness contributed by the carbonation that takes a while to settle out in your mouth. It first leaves behind the malt character mingled with the spruce-like hops, then it slowly turns slightly sour, but mostly clean. But the overarching quality is light. I think they were successful at hitting the fine line between light and watered down (ABV 4.4%). The verdict: I doubt that I'd go out of my way to get this, but if it was on sale, I could see picking up a six.

Terminal Gravity Brewing IPA (ABV 6.9%).
The label says nothing more than "Live Beer Keep Cold". It pours light amber and a little viscous, as you'd expect from a beer with a crap-ton of hops packed into it. Maybe I'm a little stuffy, but there's not a lot of hop character on the nose. That bodes poorly, as I only really enjoy IPAs when there's a strong citrus/floral aroma to fool my brain into liking the astringent hop bitterness. Now, to taste...you know, this is not bad. It's slightly sweet with a clean finish, and is fairly malty. I'd characterize this as an English-style pale ale, not an IPA. Carbonation is on the low side, and the body is fairly heavy. Pretty tasty. Verdict: Work on your branding, Terminal Gravity. That label screams THIS BEER SUCKS. It's a nice beer, but not an IPA.

I think I'll take this downstairs and see if I can catch Apolo Ohno being absolutely OWNED by the South Koreans.

OK, one more before I turn in (you see how I suffer for you?).

Caldera Pale Ale
(ABV ?%)
It's pale, I'll give it that. Looks like cloudy Budweiser when you pour it into a glass (the label informs you that it's a "Live Product: Keep cool, just like you". Right on, boss. It has a nice, floral aroma, which is the signature of Cascade hops on the finish. Unfortunately, upon tasting, it's clear that they don't understand balance. I don't mind being hopped through my skull if they do it as the second act, but when your first response upon sipping is "This tastes funny", followed by your tongue shriveling up from the hops, it's a fair guess that the target has been overshot. It really doesn't help that they put it in a can, since they didn't use one of those new sort of cans that keeps the flavor of the can out of the beer. Verdict: I'm not sure that I'll be finishing THIS one (my mouth is angry with me). I'll definitely avoid it in the future.

More to come tomorrow...

Thursday, February 11, 2010

In which one vacates?

We took a trip this past weekend! Seeing as we haven't actually left Seattle since Jill's emergency second opinion flight to San Francisco (May 2008), this was a pretty big deal. Jill's dad and Debbie rented a two-room unit in Coupeville on Whidbey Island. This was about a 40 minute drive, 15 minute ferry ride, followed by another hour or so of driving on the island.

Some trivia: Whidbey Island was originally settled by several tribes, before it was discovered on a Spanish expedition. When Peter Puget and Joseph Whidbey were mapping the region, Whidbey was the first European to demonstrate that it was an island by successfully navigating through Deception Pass.

Here's some shots near Deception Pass, which has a bridge to the mainland:
From palm


The water was a beautiful green
From palm


Standing on the bridge, looking beyond tiny Deception Island at the Strait of Juan de Fuca, which connects Puget Sound to the Pacific Ocean.
From palm


We also visited Fort Casey, a WWII installment of big guns, and it was pretty cool, but my phone had died by then, and we had forgotten our camera. It was a shame that we couldn't explore the parks on the island more than superficially, but it's close enough that we could go back for a day trip if we want. Although, honestly, there's so much to do around here that I don't see Whidbey Island as a first choice if we get a chance to get out of town again. Unless it's to get some more Penn Cove mussels (omigod nomnom), or to visit awesome establishments like this one:
From palm

From palm

Monday, February 1, 2010

Facebook ate my blog

Right, so it's a lame excuse, but it's essentially true. I have the ability to sprinkle my pithy wisdoms to the Facebook community (ok, my 50-some friends) in compact little packets, and it kind of fills the same urge to connect that I was getting through this medium. But, NO MORE! There will be discipline, and word counts, and blog angst!

Well, enough about my lengthy absence. Everyone knows that I have a precocious toddler, an interesting life-situation vis-a-vis Jill's illness, and serious demands at work, but I know plenty of people who manage to do a lot more than file a fracking blog update a few times a week, so I'm done with excuses. Let's get right to it.

I bought some pants the other day. Jeans. So last week, it was New Jeans Week. I tried to stretch it out, wearing the same pair for two days (but not consecutively!) so I had new denim happening for all five days of the work week. It's pretty nice when they're new, since jeans are completely pre-shrunk these days. Instead of breaking in your jeans like you used to do, they actually feel good the first few times you wear them. That, combined with the visceral sense of power that comes with wearing newly acquired goods, makes those first times in public particularly exciting. Were you looking at my ass? Of COURSE, you were. And I have to say, my ass is pretty comfortable (new boxer briefs, too).

Some douchey entrepreneur is posting anonymous ads on some of the comments pages here. I try to delete these as they happen. Sometimes, they are on really old posts, and I find myself scanning through a few months worth of posts. This is part of why I missed writing; I had so much fun reading it again and reading all of the back and forth with you guys. I also realized that I disagree with former me on many points to do with my amateur music analysis. So if you ever come across any of those earlier posts, just think of it as how I felt then. I'm way more sophisticated now.

The other major reason why I came back to these old pixels is that Jonathan Woodard was surprised to learn that I was not much for cats. I realized that my branding was slipping, and I needed to get back before my entire online identity slipped into some sort of brown, averaged, everyperson. Listen: I kind of don't always like cats. OK, Jon?